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<rss version="2.0"><channel><title>dria - Latest Comments in Games, games, games</title><link>http://dria.disqus.com/</link><description></description><language>en</language><lastBuildDate>Thu, 31 Jan 2008 20:48:46 -0000</lastBuildDate><item><title>Re: Games, games, games</title><link>http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-1567957</link><description>All these suggestions sound awesome.  Puerto Rico is some dense strategy and resource management.  I tend to like those kind of games, but they take a lot of setup and patience.  Then the strategery begins!&lt;br&gt;&lt;br&gt;If you want a deeply demanding data-tracking boardgame challenge, check out Arkham Horror: &lt;a href="http://en.wikipedia.org/wiki/Arkham_Horror" rel="nofollow"&gt;http://en.wikipedia.org/wiki/Arkham_Horror&lt;/a&gt;&lt;br&gt;&lt;br&gt;Usually about eighty minutes before all 1-8 players are ready to take their turns.  There's mechanical artificial intelligence, hundreds of cardboard chits, 1920s horror and role-playing.  The game is cooperative - everyone is on the same team, facing down terrible eldar gods from the great beyond, etc.  It's a deep hoot.&lt;br&gt;&lt;br&gt;Also, along those lines, Talisman: &lt;a href="http://en.wikipedia.org/wiki/Talisman_%2528board_game%2529" rel="nofollow"&gt;http://en.wikipedia.org/wiki/Talisman_%28board_...&lt;/a&gt; - this is another game that feels so complicated it should have been a computer game.  But then you play it for a short while and it's so rich that you can have these hilarious competitive potion flinging contests with other players, etc.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Hall</dc:creator><pubDate>Thu, 31 Jan 2008 20:48:46 -0000</pubDate></item><item><title>Re: Games, games, games</title><link>http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-1567956</link><description>Settlers rocks. We had fun this evening playing Set (&lt;a href="http://www.setgame.com/" rel="nofollow"&gt;http://www.setgame.com/&lt;/a&gt;) which is a great, quick game for any number of players, the only disadvantage being that whatever way you try and describe it, it sounds _really_ geeky. That may not be a problem with your friends, I don't know.&lt;br&gt;&lt;br&gt;I also love Roborally, although it's hard to get hold of. Fluxx is fun for a while, Aquarius is good for novice gamers, Zendo (although it doesn't come as a boxed set any more) is great too.&lt;br&gt;&lt;br&gt;Fun fact: with careful packing, the entirety of Settlers plus the 5-6 player expansion can fit in the (much smaller) box for the 5-6 player expansion. :-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gerv</dc:creator><pubDate>Mon, 26 Nov 2007 17:48:58 -0000</pubDate></item><item><title>Re: Games, games, games</title><link>http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-1567955</link><description>most of the Steve Jackson games are pretty fun, if silly. I have fond memories of The Awful Green Things from Outer Space and OGRE, but those might be hard to find.&lt;br&gt;&lt;br&gt;@ben: I've played Carcassonne on the Xbox (of all places) and it's pretty interesting. I can see how the end-game scoring piece could be a bit complicated without a computer, but kind of fun just the same. For me, I'm not sure it has the same social aspect as Settlers — the trading keeps everything interesting, but nonetheless sounds like it's worth checking out.&lt;br&gt;&lt;br&gt;@sander: good suggestions!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">robcee</dc:creator><pubDate>Mon, 26 Nov 2007 15:20:47 -0000</pubDate></item><item><title>Re: Games, games, games</title><link>http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-1567954</link><description>I second the recommendation for Carcassonne, and to not start with expansions - excepting perhaps the mini-expansions The River or The River II, as they make for a more interesting start without otherwise affecting the rules.&lt;br&gt;Puerto Rico - &lt;a href="http://www.boardgamegeek.com/game/3076" rel="nofollow"&gt;http://www.boardgamegeek.com/game/3076&lt;/a&gt; - is also worthwhile - has a long setup time, a slow build up, and far too many tokens - but it all pays off in the end game (much more so than I'd expected).&lt;br&gt;&lt;br&gt;A two player game which I can highly recommend is Yinsh - &lt;a href="http://www.boardgamegeek.com/game/7854" rel="nofollow"&gt;http://www.boardgamegeek.com/game/7854&lt;/a&gt; . This gets mindbendingly fun (in an "ouch, my brain hurts, but I _think_ that you can't stop me if I do _this_ *evil laughter*" kind of way) after the first couple of games when you grok some basic strategy. For 4 players, just bring two sets of Yinsh and rotate opponents after each game. (Or try one of the five other Project Gipf games; though imo Yinsh is the most rewarding of them all.)&lt;br&gt;&lt;br&gt;Oh, and peruse the archives of Hixie's weblog - he's the boardgame master, and has many recommendations.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sander</dc:creator><pubDate>Mon, 26 Nov 2007 14:15:15 -0000</pubDate></item><item><title>Re: Games, games, games</title><link>http://www.dria.org/wordpress/archives/2007/11/26/611/#comment-1567953</link><description>Carcassonne: &lt;a href="http://en.wikipedia.org/wiki/Carcassonne_%28board_game" rel="nofollow"&gt;http://en.wikipedia.org/wiki/Carcassonne_(board...&lt;/a&gt;)&lt;br&gt;&lt;br&gt;I recommend avoiding the expansion packs until you've got the hang of the regular game.&lt;br&gt;&lt;br&gt;The original works well with 3+ players: for 2 players there's a "Castle" version.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin Smedberg</dc:creator><pubDate>Mon, 26 Nov 2007 11:00:47 -0000</pubDate></item></channel></rss>